In a unique celebration of gaming culture, the Japanese esports association Care recently conducted its 12th biannual tournament, featuring the popular game Tekken 8. This event took place in November and was livestreamed on the organization’s official YouTube channel. What distinguishes this tournament is its exclusive focus on senior citizens, with 92-year-old Hisako Sakai claiming the championship trophy.
Based in Mie Prefecture, the Care association aims to foster an environment where elderly individuals can engage in esports activities. Their mission is to promote the well-being of seniors and encourage an active lifestyle, an initiative highlighted since their inaugural tournament in 2019. Initially, competitors faced off in classic games like Shogi and Othello (Reversi), complete with professional broadcasting and commentary.
The most recent tournament marked a significant shift in competitors’ experiences, as Care introduced the fighting game Tekken 8. This edition saw a spirited collection of eight participants, all of whom were seniors, engaging in one-on-one battles. The oldest competitor was a remarkable 95 years old, showcasing not only the adaptability of the elderly community but also their enthusiasm for new gaming formats.
Care’s tournaments are currently held biannually across the Mie, Aichi, and Gifu prefectures, and the organization has expressed ambitions of expanding to a national scale in the future. This effort aligns with a broader trend in Japan, where the gaming community is becoming increasingly inclusive, encouraging participation from diverse age groups.
The introduction of Tekken 8 has proven to be a hit with participants, underscoring the game’s enduring appeal and adaptability. As the competitors navigated the intricate mechanics of the fighting game, they also engaged in a social environment that promotes camaraderie and connection among peers. The livestreamed matches offered an opportunity for family and friends to witness their loved ones in action, further enhancing community ties.
Care’s innovative approach to esports not only highlights the evolving landscape of gaming but also redefines the perceptions of senior citizens’ capabilities. By providing a platform for older players to compete, the association is actively challenging age-related stereotypes while fostering a sense of belonging and achievement. This movement reflects a growing recognition of the importance of inclusion within the gaming community.
The success of Care’s tournament model may inspire similar initiatives around the world, enhancing the visibility of seniors in gaming and esports. As the association continues to host events and explore new gaming titles, the potential for growth is significant. The organization’s vision for a national tournament could set a precedent, paving the way for expanded opportunities for seniors across Japan to engage in competitive gaming.
As the esports landscape evolves, the participation of senior citizens serves as a reminder of gaming’s universal appeal. Through events like those organized by Care, the industry can continue to break down barriers, making room for all demographics to partake in the joys of competitive play. The future looks bright for elderly gamers, as they continue to redefine age and ability in the realm of esports.



























